A couple of days ago, I posted about how I had finally returned to Icecrown Citadel for raiding. I mentioned how we had a lot of trouble on the gunship fight, spending hours with no success. Well, last night I got invited to another Icecrown Citadel 10-man raid and this time we had some more success.
Trial of the Crusader 10-man Raid
Before I did ICC- I got invited to a ToC-10 (Trial of the Crusader) raid. Actually, originally I was rejected because they wanted people with a minimum GS (gear score) of at least 5K and I was only 4.9K. I appealed to the raid leader and he invited me. I was angry when I messaged him (not knowing he was the raid leader) and he said I didn’t message him and he didn’t reject me. I admit he was right but I responded by saying that I figured that they talk to each other before accepting/rejecting people. Anyway, I got in and had a bit of trouble recalling all the fight mechanics but we still did OK and completed all the bosses and I got a couple of achievements as well.
An interesting sidenote is that the person who originally rejected me for being sub-5K gearscore, only had a GS of 4.7K. Sure, that made sense. My GS is 200 points higher than your own but you reject me because mine isn’t high enough.
Trial of the Crusader 10-man Achievements
- Call of the Crusade (10 player)
- Three Sixty Pain Spike (10 player)
- Upper Back Pain (10 player)
- Not One, But Two Jormungars (10 player)
Most of the gear that dropped was for casters, so it was useless to me. There was also a really nice staff that dropped, but Paladins can not use staves. I was lucky enough to pick up a shield upgrade from Splintered Door of the Citadel to Bulwark of the Royal Guard. (402 GS). Adding this shield got me to 4984 GS which frustrated the hell out of me, because I thought it would push me over the 5K mark for sure.
Icecrown Citadel 10-man Raid
I was on Bancy, my Rogue who I need to get to level 40 so I can continue leveling Inscription passed 225, riding along in Thousand Needles on my way to mark the Flightpoint in Gadgetzan, Tanaris, when I noticed in Global chat (channel) that a group was at the Gunship Battle and needed a tank. I took a chance and let the poster know I was real close to 5K GS and that I had recent experience on that fight. Once I logged into Golvan I got an immediate invite and soon discovered the other tank, who was geared a little better than me, didn’t have much experience with that fight as a tank. I was quickly assigned to the away team, which meant it was my job to jump over to Orgrim’s Hammer to tank High Overlord Saurfang.
The Gunship Battle
Having learned from my mistakes in the previous group the other night I did much better this time around. I jumped over at the right moment and jumped back correctly, as well. Unfortunately, the results were the same. However, this time we failed because DPS wasn’t downing the Kor’kron Battle-Mage fast enough and the healers ran out of mana. We repeated our efforts a couple of more times making some tweaks here and there but we kept failing.
Change in tactics
Eventually, the raid leader had me try something different. He had me jump over, taunt Saurfang and jump back to our ship immediately. I spent the entire fight jumping from one ship to the other non-stop. I didn’t understand the purpose of this until after I started doing it. Since Saurfang bugs and chases the tank back to the friendly ship, my jumping back and forth meant that he just kept following me and he spent more time traveling back and forth and less time hitting me or the other players. In short, it was a brilliant way to achieve success in a situation like the Kobayashi Maru. Yes, I am exaggerating.
Unfortunately, this didn’t work either. The first time we still were not killing the battlemage fast enough and so our ship died first so we wiped. The second time I button mashed and screwed up the whole thing. I publicly took blame for my mistake and we set about trying it a third time since we were having more success this way than any other.
The defeat of Orgim’s Hammer
This time proved to be the charm, mostly because someone asked me to keep my jumping, and Saurfang, off to the side and away from the rest of the group. So, I stayed between the left gun and the lifeboat and we finally got our act together and annihilated Orgrim’s Hammer by a huge margin.
I got ANOTHER new shield and broke the 5K GS barrier
I guess this is shield day or something, because I got yet another shield upgrade. This time I got Neverending Winter which has a 457 GS getting me to a GS of 5039. I can’t begin to describe how happy this made me.
Right after the Gunship Battle is Deathbringer Saurfang. It’s important to remember this is a completely different Saurfang from the Gunship Battle, although they are family. Literally.
Although, this is a pretty simple fight and a DPS race we wiped on the first attempt because we went with a single tank, me. After the wipe, I knew something was missing. I did a little research and watched Tremor guild’s tutorial (below) and figured out a couple of small things that helped us turn the tide.
- Do not tank the adds. Instead, let DPS kite and single target kill them ASAP. With that being said it is important that neither tank uses AoE. Doing so might attract the adds which is bad because every bit of damage they do adds to Saurfang’s Blood Power and that is bad.
- You have to have two tanks because you have to taunt off each other similar to the Toravon the Ice Watcher fight in the Vault of Archavon (VoA). He casts a debuff on his target (tank) called, Rune of Blood which lasts about 20 seconds. It’s important that the tank without the debuff taunt the boss off the tank who does have the debuff so that it can’t be used to heal Saurfang. Initially, I was the only tank and with no one to taunt him off me he kept himself near full health until we wiped. Once we added the second tank he was toast.
The Deathbringer is dead!
As I said, once we made the adjustments he was a piece of cake. Unfortunately, I didn’t get any loot from him.
The Plagueworks and Festergut
WIth Saurfang dead we moved on to the Plagueworks to take on Festergut. By this time it was 630 AM and I was exhausted, but we were progressing so I stuck around.
Unfortunately, we hit a few bumps in the road almost immediately. The main tank (MT), who was different from the original main tank, was a superhero who kept charging ahead with only 2 or 3 people and so we wiped twice on that big dog looking sub boss thing. I had to run back to the fight, from death, twice and finally we were able to down him. I was furious but too tired to complain.
Once we got to Festergut we were doing fine but the raid leader, tired as he was, screwed up a callout/instruction and so DPS wiped which meant the rest of us wiped as well. So we started over and this time we downed the boss pretty easily. Again, I got no loot.
At this point the raid broke up as most people were ready for bed. It turns out I got myself invited to a guild run and most of the people from that guild were from Finland or something. I wanted to go on, but I was happy to end it and go to bed.